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easier for us all and you can keep all of the lengthy content of your original suggestion. In response to the original writer, if you want your lengthy 'essay' put in here, copy+paste it to a sub-page of your user page and drop a link here. Wow the previous version before Terra Xin condensed it was reeeeaaaallly long. Not sure about the mechanics about that though. Oh, and as for the unlocking of new primary professions, I'd wager that giving one new insignia to the player for the two new ones available might be fair. Didn't mean to turn this into too much an essay. Apologies to the wiki staff for my lack of expertise in the article writing! I'm a n00b with these things. Also, again apologies on the length, I wanted to make it clear my intentions, as I've toyed with this idea for a while. It lowers frustrating starting area grinds and allows for fair character development. If you could learn them all and swap at any time, why bother making new characters? We'd see the new lower level players getting frustrated only because they haven't been playing for so long as there is no need to replay the game - ultimately contradicting Anet's philosophy on skill>time played. And as stated the reason I felt that the swap can be made a limited number of times is so that there is still a flux of players at low end missions.
Guild wars 2 free to play vs bought original game for free#
Also in answer to your question about the Insignia swap, it was mentioned that you might be able to "swap it any time for free by talking to the NPC trainer". In response to the comments left by Terra, I went for a lengthy "essay" approach to counter all the less thought out out ideas I'm seeing in these pages, and because I wanted to disperse any confusion. Since that was effectively two reverts made I strongly suggest that the contributor be more aware with what they are editing. Whoever it was that reverted it also removed the merged article that was made as well. I don't care who you are you are NOT above the Wiki! If you do not list your actions then I will interpret that as a mistake and make reverts. There is a discussion page especially designed to discuss changes that have been made to the article. but you can only unlock up to 5 professions.? ( Terra Xin 03:28, 30 June 2008 (UTC)) once players have used up their last insignia, does that mean that they're stuck with that profession? Or do blank insignias unlock certain primary professions, and once you've unlocked them then you can change as frequently as you like.
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If there's anything I left out please add it back in but DONT make it so long.
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WELL WRITTEN!?!?!?!? It's a freakin essay that doesn't even get to the idea until half way through!! I am sooo condensing this. Chaiyo Kaldor talk contribs 15:58, 28 June 2008 (UTC) Aside from that, I really do think that this is an interesting idea, if the current profession system is to be continued. In other words, isn't absolutely terrible like many others, intended to copy-paste from WoW. I really like how this article is well-written, has a concern for balance, and looks at previous GW1 and confirmed GW2 mechanics. Well, to the above, such a design has already been confirmed for GW2.several times. The preceding unsigned comment was added by 65.189.53.133 ( talk I would like to see and unlimited lvl cap or a very high lvl cap instead of a lvl cap of 20. THIS IS A &(#^# BAD IDEA IT IS WAY TO MUCH LIKE WOW and i like how GW has only to lvl 20 so it's more about your skills, armour and weaps and so lvl's don't have as much of an effect if it's going to be an open rpg type thing then lvl 80's could go to a lvl 4 place and kill everyone and it would ruine the game.
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